VK_EXT_shader_ocp_microscaling_types(3)

# VK_EXT_shader_ocp_microscaling_types(3) Manual Page

## Name

VK_EXT_shader_ocp_microscaling_types - device extension

## Registered Extension Number

673

## Revision

1

## Ratification Status

Ratified

## Extension and Version Dependencies

VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1

## API Interactions

- Interacts with VK_KHR_cooperative_matrix

## SPIR-V Dependencies

- SPV_EXT_ocp_microscaling_types

## Contact

- Kevin Petit [GitHub]kpet

## Extension Proposal

VK_EXT_shader_ocp_microscaling_types

## Other Extension Metadata

Last Modified Date

  2026-04-29

IP Status

  No known IP claims.

Contributors

  - Kévin Petit, Arm Ltd.

  - Vikram Tarikere, Imagination Technologies

  - Jeff Bolz, NVIDIA

  - Craig Graham, Samsung

## Description

This extension enables support for the floating-point data types defined in the Open Compute Project (OCP) Microscaling Formats specification.

## New Structures

- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:

  - VkPhysicalDeviceShaderOCPMicroscalingTypesFeaturesEXT

## New Enum Constants

- `VK_EXT_SHADER_OCP_MICROSCALING_TYPES_EXTENSION_NAME`

- `VK_EXT_SHADER_OCP_MICROSCALING_TYPES_SPEC_VERSION`

- Extending VkStructureType:

  - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OCP_MICROSCALING_TYPES_FEATURES_EXT

If VK_KHR_cooperative_matrix is supported:

- Extending VkComponentTypeKHR:

  - VK_COMPONENT_TYPE_FLOAT4_E2M1_EXT

  - VK_COMPONENT_TYPE_FLOAT6_E2M3_EXT

  - VK_COMPONENT_TYPE_FLOAT6_E3M2_EXT

  - VK_COMPONENT_TYPE_FLOAT8_UNSIGNED_E8M0_EXT

  - VK_COMPONENT_TYPE_MXINT8_EXT

## New SPIR-V Capabilities

- Float4EXT

- Float6EXT

- Float8UnsignedE8M0EXT

- MXInt8EXT

- BitcastExtractEXT

## Issues

1) How does this extension add support for microscaling?

RESOLVED: It does not directly do so. This extension just introduces basic support for the data types used for microscaling but it does not add any support for microscaled tensors or operations on microscaled data. Reading miscroscaled data and converting it to other formats such as FP16 or FP32 can be implemented in shaders with the new types provided by this extension but these new types cannot for example be used directly in matrix multiplication operations.

2) What conversions to/from the newly-added types should be supported?

RESOLVED: This extension will only add conversions from the newly-added types to a restricted list of existing larger floating-point types. Conversions from existing types to the newly-added types would require complex logic and are not expected to be as useful. Conversions between integer types and the newly-added types are not expected to be generally useful either.

## Version History

- Revision 1, 2026-04-29 (Kévin Petit)

  - Initial draft

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0