project(gs232controller)

set(gs232controller_SOURCES
    gs232controller.cpp
    gs232controllersettings.cpp
    gs232controllerplugin.cpp
    gs232controllerworker.cpp
    gs232controllerwebapiadapter.cpp
    controllerprotocol.cpp
    gs232protocol.cpp
    spidprotocol.cpp
    rotctrldprotocol.cpp
    dfmprotocol.cpp
)

set(gs232controller_HEADERS
    gs232controller.h
    gs232controllersettings.h
    gs232controllerplugin.h
    gs232controllerreport.h
    gs232controllerworker.h
    gs232controllerwebapiadapter.h
    controllerprotocol.h
    gs232protocol.h
    spidprotocol.h
    rotctrldprotocol.h
    dfmprotocol.h
)

include_directories(
    ${CMAKE_SOURCE_DIR}/swagger/sdrangel/code/qt5/client
)

if(NOT SERVER_MODE)
    set(gs232controller_SOURCES
        ${gs232controller_SOURCES}
        gs232controllergui.cpp
        gs232controllergui.ui
        dfmstatusdialog.cpp
        dfmstatusdialog.ui
        inputcontroller.cpp
    )
    set(gs232controller_HEADERS
        ${gs232controller_HEADERS}
        gs232controllergui.h
        dfmstatusdialog.h
        inputcontroller.h
        inputcontrollersettings.h
    )

    set(TARGET_NAME ${PLUGINS_PREFIX}featuregs232controller)
    set(TARGET_LIB Qt::Widgets)
    set(TARGET_LIB_GUI "sdrgui")
    set(INSTALL_FOLDER ${INSTALL_PLUGINS_DIR})

    if(Qt${QT_DEFAULT_MAJOR_VERSION}Gamepad_FOUND)
        add_compile_definitions(QT_GAMEPAD_FOUND)
        set(TARGET_LIB ${TARGET_LIB} Qt::Gamepad)
        set(gs232controller_SOURCES
            ${gs232controller_SOURCES}
            gamepadinputcontroller.cpp
            gamepadconfigurationdialog.cpp
            gamepadconfigurationdialog.ui)
        set(gs232controller_HEADERS
            ${gs232controller_HEADERS}
            gamepadinputcontroller.h
            gamepadconfiguration.h)
    endif()

else()
    set(TARGET_NAME ${PLUGINSSRV_PREFIX}featuregs232controllersrv)
    set(TARGET_LIB "")
    set(TARGET_LIB_GUI "")
    set(INSTALL_FOLDER ${INSTALL_PLUGINSSRV_DIR})
endif()

if(NOT Qt6_FOUND)
    add_library(${TARGET_NAME} ${gs232controller_SOURCES})
else()
    qt_add_plugin(${TARGET_NAME} CLASS_NAME GS232ControllerPlugin)
    target_sources(${TARGET_NAME} PRIVATE ${gs232controller_SOURCES})
endif()

if(NOT BUILD_SHARED_LIBS)
    set_property(GLOBAL APPEND PROPERTY STATIC_PLUGINS_PROPERTY ${TARGET_NAME})
endif()

target_link_libraries(${TARGET_NAME} PRIVATE
    Qt::Core
    Qt::SerialPort
    ${TARGET_LIB}
    sdrbase
    ${TARGET_LIB_GUI}
)

install(TARGETS ${TARGET_NAME} DESTINATION ${INSTALL_FOLDER})

if(WIN32)
  # Run deployqt for serial & gamepad libraries
  include(DeployQt)
  windeployqt(${TARGET_NAME} ${SDRANGEL_BINARY_BIN_DIR} ${PROJECT_SOURCE_DIR}/../../../sdrgui/resources)
endif()

# Install debug symbols
if (WIN32)
    install(FILES $<TARGET_PDB_FILE:${TARGET_NAME}> CONFIGURATIONS Debug RelWithDebInfo DESTINATION ${INSTALL_FOLDER} )
endif()
