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CSceneCondition Class Reference

Base scene condition structure. More...

#include <src/level/scene_conditions.h>

Inheritance diagram for CSceneCondition:

Public Member Functions

void Read (CLevelParserLine *line) override
 Read from line in scene file.
bool Check ()
 Checks if this condition is met.
Public Member Functions inherited from CObjectCondition
bool CheckForObject (CObject *obj)
 Checks if this condition is met.
int CountObjects ()
 Count all object matching the conditions.

Public Attributes

int min = 1
int max = 9999
Public Attributes inherited from CObjectCondition
Math::Vector pos = Math::Vector(0.0f, 0.0f, 0.0f)*g_unit
float dist = 8.0f*g_unit
ObjectType type = OBJECT_NULL
float powermin = -1
float powermax = 100
ToolType tool = ToolType::Other
DriveType drive = DriveType::Other
bool countTransported = true
int team = 0

Detailed Description

Base scene condition structure.

Member Function Documentation

◆ Read()

void CSceneCondition::Read ( CLevelParserLine * line)
overridevirtual

Read from line in scene file.

Reimplemented from CObjectCondition.

Reimplemented in CSceneEndCondition.

◆ Check()

bool CSceneCondition::Check ( )

Checks if this condition is met.


The documentation for this class was generated from the following files: