Fire effect renderer.
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#include <src/graphics/engine/pyro.h>
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| Error | IsEnded () |
| | Indicates whether the pyrotechnic effect is complete.
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| void | CutObjectLink (CObject *obj) |
| | Indicates that the object binds to the effect no longer exists, without deleting it.
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| bool | EventProcess (const Event &event) |
| | Management of an event.
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| bool | Create (PyroType type, CObject *obj, float force) |
| | Creates pyrotechnic effect.
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| void | DeleteObject () |
| | Destroys the object.
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| void | DisplayError (PyroType type, CObject *obj) |
| void | CreateLight (Math::Vector pos, float height) |
| | Creates light to accompany a pyrotechnic effect.
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| void | DeleteObject (bool primary, bool secondary) |
| | Removes the binding to a pyrotechnic effect.
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| void | CreateTriangle (CObject *obj, ObjectType oType, int part) |
| | Creates an explosion with triangular form of particles.
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| void | ExploStart () |
| | Starts the explosion of a vehicle.
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| void | ExploTerminate () |
| | Ends the explosion of a vehicle.
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| void | BurnStart () |
| | Starts a vehicle fire.
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| void | BurnAddPart (int part, Math::Vector pos, Math::Vector angle) |
| | Adds a part move.
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| void | BurnProgress () |
| | Advances of a vehicle fire.
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| bool | BurnIsKeepPart (int part) |
| | Indicates whether a part should be retained.
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| void | BurnTerminate () |
| | Ends the fire of an insect or a vehicle.
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| void | FallStart () |
| | Start of an object freight falling.
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| CObject * | FallSearchBeeExplo () |
| | Seeks an object to explode by the falling ball of bees.
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| void | FallProgress (float rTime) |
| | Fall of an object's freight.
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| Error | FallIsEnded () |
| | Indicates whether the fall is over.
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| void | LightOperFlush () |
| | Empty the table of operations of animation of light.
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| void | LightOperAdd (float progress, float intensity, float r, float g, float b) |
| | Adds an animation operation of the light.
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| void | LightOperFrame (float rTime) |
| | Updates the associated light.
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CEngine * | m_engine = nullptr |
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CTerrain * | m_terrain = nullptr |
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CCamera * | m_camera = nullptr |
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CParticle * | m_particle = nullptr |
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CLightManager * | m_lightMan = nullptr |
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CObject * | m_object = nullptr |
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CRobotMain * | m_main = nullptr |
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CSoundInterface * | m_sound = nullptr |
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Math::Vector | m_pos |
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Math::Vector | m_posPower |
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bool | m_power = false |
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PyroType | m_type = PT_NULL |
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float | m_force = 0.0f |
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float | m_size = 0.0f |
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float | m_progress = 0.0f |
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float | m_speed = 0.0f |
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float | m_time = 0.0f |
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float | m_lastParticle = 0.0f |
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float | m_lastParticleSmoke = 0.0f |
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int | m_soundChannel = -1 |
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int | m_lightRank = -1 |
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float | m_lightHeight = 0.0f |
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std::vector< PyroLightOper > | m_lightOper |
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ObjectType | m_burnType = OBJECT_NULL |
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int | m_burnPartTotal = 0 |
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PyroBurnPart | m_burnPart [10] |
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int | m_burnKeepPart [10] = {} |
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float | m_burnFall = 0.0f |
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float | m_fallFloor = 0.0f |
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float | m_fallSpeed = 0.0f |
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float | m_fallBulletTime = 0.0f |
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bool | m_fallEnding = false |
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std::vector< Math::Sphere > | m_crashSpheres |
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float | m_resetAngle = 0.0f |
Fire effect renderer.
TODO: documentation
◆ Create()
Creates pyrotechnic effect.
◆ DeleteObject() [1/2]
| void Gfx::CPyro::DeleteObject |
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protected |
◆ IsEnded()
| Error Gfx::CPyro::IsEnded |
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Indicates whether the pyrotechnic effect is complete.
◆ CutObjectLink()
| void Gfx::CPyro::CutObjectLink |
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CObject * | obj | ) |
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Indicates that the object binds to the effect no longer exists, without deleting it.
◆ EventProcess()
| bool Gfx::CPyro::EventProcess |
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const Event & | event | ) |
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◆ DisplayError()
Displays the error or eventual information Information can be linked to the destruction of an insect, a vehicle or building
◆ CreateLight()
| void Gfx::CPyro::CreateLight |
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Math::Vector | pos, |
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float | height ) |
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protected |
Creates light to accompany a pyrotechnic effect.
◆ DeleteObject() [2/2]
| void Gfx::CPyro::DeleteObject |
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bool | primary, |
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bool | secondary ) |
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protected |
Removes the binding to a pyrotechnic effect.
◆ CreateTriangle()
Creates an explosion with triangular form of particles.
◆ ExploStart()
| void Gfx::CPyro::ExploStart |
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Starts the explosion of a vehicle.
◆ ExploTerminate()
| void Gfx::CPyro::ExploTerminate |
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Ends the explosion of a vehicle.
◆ BurnStart()
| void Gfx::CPyro::BurnStart |
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◆ BurnAddPart()
◆ BurnProgress()
| void Gfx::CPyro::BurnProgress |
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Advances of a vehicle fire.
◆ BurnIsKeepPart()
| bool Gfx::CPyro::BurnIsKeepPart |
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int | part | ) |
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Indicates whether a part should be retained.
◆ BurnTerminate()
| void Gfx::CPyro::BurnTerminate |
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Ends the fire of an insect or a vehicle.
◆ FallStart()
| void Gfx::CPyro::FallStart |
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Start of an object freight falling.
◆ FallSearchBeeExplo()
| CObject * Gfx::CPyro::FallSearchBeeExplo |
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Seeks an object to explode by the falling ball of bees.
◆ FallProgress()
| void Gfx::CPyro::FallProgress |
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float | rTime | ) |
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Fall of an object's freight.
◆ FallIsEnded()
| Error Gfx::CPyro::FallIsEnded |
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Indicates whether the fall is over.
◆ LightOperFlush()
| void Gfx::CPyro::LightOperFlush |
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Empty the table of operations of animation of light.
◆ LightOperAdd()
| void Gfx::CPyro::LightOperAdd |
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float | progress, |
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float | intensity, |
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float | r, |
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float | g, |
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float | b ) |
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Adds an animation operation of the light.
◆ LightOperFrame()
| void Gfx::CPyro::LightOperFrame |
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float | rTime | ) |
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Updates the associated light.
The documentation for this class was generated from the following files:
- src/graphics/engine/pyro.h
- src/graphics/engine/pyro.cpp