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Colobot
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Abstract core of graphics engine.
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Files | |
| color.h | |
| Color structs and related functions. | |
| device.h | |
| Abstract graphics device - CDevice class and related structs/enums. | |
| framebuffer.h | |
| Abstract representation of framebuffer and offscreen buffers. | |
| light.h | |
| Light struct and related enums. | |
| material.h | |
| Material struct. | |
| texture.h | |
| Texture struct and related enums. | |
| type.cpp | |
| Type support and conversion. | |
| type.h | |
| Type support and conversion. | |
| vertex.h | |
| Vertex structs. | |
Abstract core of graphics engine.
Core types, enums, structs and CDevice abstract class that define the abstract graphics device used in graphics engine