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Colobot
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Graphics engine.
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Files | |
| camera.h | |
| Camera handling - CCamera class. | |
| cloud.h | |
| Cloud rendering - CCloud class. | |
| engine.h | |
| Main graphics engine - CEngine class. | |
| lightman.h | |
| Dynamic light manager - CLightManager class. | |
| lightning.h | |
| Lightning rendering - CLightning class (aka blitz). | |
| particle.h | |
| Particle rendering - CParticle class (aka particle). | |
| planet.h | |
| Planet rendering - CPlanet class. | |
| pyro.h | |
| Fire effect rendering - CPyro class. | |
| pyro_manager.h | |
| Manager for CPyro objects. | |
| pyro_type.h | |
| PyroType enum. | |
| terrain.h | |
| Terrain rendering - CTerrain class. | |
| text.h | |
| Text rendering - CText class. | |
| water.h | |
| Water rendering - CWater class. | |
Graphics engine.
CEngine class and various other classes implementing the main features of graphics engine from model loading to decorative particles
Graphics operations are done on abstract interface from src/graphics/core