| CActivePause | |
| CApplicationPrivate | Private data of CApplication class |
| CBaseEngineObject | Base (template) object - geometry for engine objects |
| CGfx::CTerrain::BuildingLevel | Flat level for building |
| CGfx::CachedFont | Base TTF font with UTF-8 char cache |
| CCAuto | |
| CCAutoBase | |
| CCAutoConvert | |
| CCAutoDerrick | |
| CCAutoDestroyer | |
| CCAutoEgg | |
| CCAutoFactory | |
| CCAutoFlag | |
| CCAutoHouston | |
| CCAutoInfo | |
| CCAutoJostle | |
| CCAutoKid | |
| CCAutoLabo | |
| CCAutoMush | |
| CCAutoNest | |
| CCAutoNuclearPlant | |
| CCAutoPortico | |
| CCAutoPowerCaptor | |
| CCAutoPowerPlant | |
| CCAutoPowerStation | |
| CCAutoRadar | |
| CCAutoRepair | |
| CCAutoResearch | |
| CCAutoRoot | |
| CCAutoTower | |
| CCAutoVault | |
| CCBot::CBotClass | A CBot class definition |
| CCBot::CBotCStack | Management of the stack of compilation |
| CCBot::CBotDebug | Various utilities used for debugging |
| CCBot::CBotDoublyLinkedList< T > | |
| CCBot::CBotDoublyLinkedList< CBotToken > | |
| CCBot::CBotToken | Class representing one token of a program |
| CCBot::CBotExternalCall | Interface for external CBot calls |
| CCBot::CBotExternalCallClass | Implementation of CBot external call for class methods, using compilation and runtime functions |
| CCBot::CBotExternalCallDefault | Default implementation of CBot external call, using compilation and runtime functions |
| CCBot::CBotExternalCallList | Class for mangaging CBot external calls |
| CCBot::CBotFile | |
| CCBotFileColobot | |
| CCBot::CBotFileAccessHandler | |
| CCBotFileAccessHandlerColobot | |
| CCBot::CBotInstr | Class for one CBot instruction |
| CCBot::CBotBlock | An instruction block - { ... } |
| CCBot::CBotBoolExpr | An expression that results in a boolean value |
| CCBot::CBotBreak | Instructions "break" and "continue" (with an optional label) |
| CCBot::CBotCase | Instruction "case", part of "switch" structure |
| CCBot::CBotCatch | Instruction "catch", part of "try" structure |
| CCBot::CBotCondition | A condition - boolean expression enclosed in brackets - (condition) |
| CCBot::CBotDefArray | Definition of an array (of any type) |
| CCBot::CBotDefBoolean | Definition of boolean variable - bool a, b = false |
| CCBot::CBotDefClass | Definition of class instance variable |
| CCBot::CBotDefFloat | Definition of a float variable - float a, b = 12.4 |
| CCBot::CBotDefInt | Definition of an integer variable - int a, b = 12 |
| CCBot::CBotDefString | Definition of a string variable - string a, b = "text"; |
| CCBot::CBotDo | Do {...} while (...) structure |
| CCBot::CBotEmpty | Constant -1 of type int |
| CCBot::CBotExprLitBool | A boolean literal - true/false |
| CCBot::CBotExprLitChar | A character literal |
| CCBot::CBotExprLitNan | The "nan" constant |
| CCBot::CBotExprLitNull | The "null" constant |
| CCBot::CBotExprLitNum< T > | A number literal - 5, 1, 2.5, 3.75, etc. or a predefined numerical constant (see CBotToken::DefineNum()) |
| CCBot::CBotExprLitString | A string literal - "Some text" |
| CCBot::CBotExprRetVar | Access a member/element of the variable on the stack |
| CCBot::CBotExprUnaire | Unary expression - +a, -a, !a, ~a, not a |
| CCBot::CBotExprVar | Expression representing a variable name |
| CCBot::CBotExpression | An arithmetic expression, with or without assignment |
| CCBot::CBotFieldExpr | Accessing a class field using dot operator - toto.x |
| CCBot::CBotFor | Instruction for (init; test; incr) { ... } |
| CCBot::CBotFunction | A function declaration in the code |
| CCBot::CBotIf | Instruction if (condition) { ... } else { ... } |
| CCBot::CBotIndexExpr | Instruction accessing an array element - array[x] |
| CCBot::CBotInstrCall | A call to a function - func() |
| CCBot::CBotInstrMethode | A call to class method - var.func() |
| CCBot::CBotLeftExpr | Compilation of left side of an assignment |
| CCBot::CBotLeftExprVar | A variable on the left side of an assignment |
| CCBot::CBotListArray | Compilation of assignment of an array - {{1, 2, 3}, {3, 2, 1}} |
| CCBot::CBotListExpression | Compile a comma-separated list of expressions or variable definitions |
| CCBot::CBotListInstr | A list of instructions separated by semicolons - ...; ...; ...; ...; |
| CCBot::CBotLogicExpr | An "inline if" operator - condition ? if_true : if_false |
| CCBot::CBotNew | Creation of a class instance - "new" operator - new SomeClass() |
| CCBot::CBotParExpr | An expression |
| CCBot::CBotPostIncExpr | Post increment/decrement |
| CCBot::CBotPreIncExpr | Pre increment/decrement |
| CCBot::CBotRepeat | The "repeat" loop - repeat (times) { ... } |
| CCBot::CBotReturn | The "return" instruction |
| CCBot::CBotSwitch | The switch structure |
| CCBot::CBotThrow | The "throw" instruction |
| CCBot::CBotTry | The "try" structure |
| CCBot::CBotTwoOpExpr | Any expression with two operands |
| CCBot::CBotWhile | The "while" loop - while (condition) { ... } |
| CCBot::CBotLinkedList< T > | |
| CCBot::CBotLinkedList< CBotDefParam > | |
| CCBot::CBotDefParam | A list of parameters |
| CCBot::CBotLinkedList< CBotVar > | |
| CCBot::CBotVar | A CBot variable |
| CCBot::CBotVarValue< bool, type > | |
| CCBot::CBotVarNumberBase< bool, CBotTypBoolean > | |
| CCBot::CBotVarBoolean | CBotVar subclass for managing boolean values (::CBotTypBoolean) |
| CCBot::CBotVarValue< signed char, type > | |
| CCBot::CBotVarNumberBase< signed char, type > | |
| CCBot::CBotVarNumber< signed char, type > | |
| CCBot::CBotVarInteger< signed char, CBotTypByte > | |
| CCBot::CBotVarByte | CBotVar subclass for managing 1-byte integer values (::CBotTypByte) |
| CCBot::CBotVarValue< uint32_t, type > | |
| CCBot::CBotVarNumberBase< uint32_t, type > | |
| CCBot::CBotVarNumber< uint32_t, type > | |
| CCBot::CBotVarInteger< uint32_t, CBotTypChar > | |
| CCBot::CBotVarChar | CBotVar subclass for managing 32-bit Unicode values (::CBotTypChar) |
| CCBot::CBotVarValue< double, type > | |
| CCBot::CBotVarNumberBase< double, type > | |
| CCBot::CBotVarNumber< double, CBotTypDouble > | |
| CCBot::CBotVarDouble | CBotVar subclass for managing double values (::CBotTypDouble) |
| CCBot::CBotVarValue< float, type > | |
| CCBot::CBotVarNumberBase< float, type > | |
| CCBot::CBotVarNumber< float, CBotTypFloat > | |
| CCBot::CBotVarFloat | CBotVar subclass for managing float values (::CBotTypFloat) |
| CCBot::CBotVarValue< int, type > | |
| CCBot::CBotVarNumberBase< int, type > | |
| CCBot::CBotVarNumber< int, type > | |
| CCBot::CBotVarInteger< int, CBotTypInt > | |
| CCBot::CBotVarInt | CBotVar subclass for managing integer values (::CBotTypInt) |
| CCBot::CBotVarValue< long, type > | |
| CCBot::CBotVarNumberBase< long, type > | |
| CCBot::CBotVarNumber< long, type > | |
| CCBot::CBotVarInteger< long, CBotTypLong > | |
| CCBot::CBotVarLong | CBotVar subclass for managing long integer values (::CBotTypLong) |
| CCBot::CBotVarValue< short, type > | |
| CCBot::CBotVarNumberBase< short, type > | |
| CCBot::CBotVarNumber< short, type > | |
| CCBot::CBotVarInteger< short, CBotTypShort > | |
| CCBot::CBotVarShort | CBotVar subclass for managing short integer values (::CBotTypShort) |
| CCBot::CBotVarValue< std::string, CBotTypString > | |
| CCBot::CBotVarString | CBotVar subclass for managing string values (::CBotTypString) |
| CCBot::CBotVarArray | CBotVar subclass for managing arrays (::CBotTypArrayPointer) |
| CCBot::CBotVarClass | CBotVar subclass for managing classes (::CBotTypClass, ::CBotTypIntrinsic) |
| CCBot::CBotVarPointer | CBotVar subclass for managing pointers to classes (::CBotTypPointer) |
| CCBot::CBotVarValue< T, type > | A variable holding a simple value (bool, int, float, string) |
| CCBot::CBotVarNumberBase< T, type > | A number based variable (bool, int, float) |
| CCBot::CBotVarNumber< T, type > | A number variable (int, float) |
| CCBot::CBotVarInteger< T, type > | An integer variable (byte, short, char, int, long) |
| CCBot::CBotProgram | Class that manages a CBot program. This is the main entry point into the CBot engine |
| CCBot::CBotStack | The execution stack |
| CCBot::CBotTypResult | Class to define the complete type of a variable |
| CCBuffer | |
| CGfx::CCamera | Camera moving in 3D scene |
| CCChannel | |
| CGfx::CCloud | Cloud layer renderer |
| CUi::CControl | |
| CUi::CButton | |
| CUi::CCheck | |
| CUi::CColor | |
| CUi::CEdit | |
| CUi::CEditValue | |
| CUi::CGauge | |
| CUi::CGroup | |
| CUi::CImage | |
| CUi::CKey | |
| CUi::CLabel | |
| CUi::CList | |
| CUi::CMap | |
| CUi::CScroll | |
| CUi::CShortcut | |
| CUi::CSlider | |
| CUi::CEnumSlider | |
| CUi::CTarget | |
| CUi::CWindow | |
| CCControllableObject | Interface for objects that can be selected and controlled by the player |
| CCOldObject | |
| CCBaseBuilding | Base class for all buildings |
| CCExchangePost | |
| CCBaseVehicle | Base class for all moving objects |
| CCBaseAlien | Base class for all aliens |
| CCBaseRobot | Base class for all robots |
| CCShielder | |
| CCController | Entry point into CRobotMain |
| CCDamageableObject | Interface for objects that generate particles when hit |
| CCDestroyableObject | Interface for objects that can be destroyed |
| CCFragileObject | Interface for objects that can be destroyed immediately after hit |
| CCShieldedObject | Interface for objects that can be destroyed, but only after the shield goes down to 0 |
| CCShieldedAutoRegenObject | Interface for shielded objects with auto regeneration |
| CCOldObject | |
| CUi::CDebugMenu | Handles debug menu (F10) |
| CGfx::CDevice | Abstract interface of graphics device |
| CGfx::CGL14Device | Implementation of CDevice interface in OpenGL |
| CGfx::CGL21Device | Implementation of CDevice interface in OpenGL |
| CGfx::CGL33Device | Implementation of CDevice interface in OpenGL 3.3 |
| CGfx::CNullDevice | Device implementation that doesn't render anything |
| CUi::CDisplayInfo | |
| CUi::CDisplayText | |
| CCEventQueue | Global event queue |
| CUi::CFileDialog | File selector dialog |
| CCFontLoader | Class for loading config file |
| CGfx::CFramebuffer | Abstract interface of default framebuffer and offscreen framebuffers |
| CGfx::CDefaultFramebuffer | Concrete implementation of default framebuffer |
| CGfx::CGLFramebuffer | Implementation of CFramebuffer interface in OpenGL 3.0+ |
| CGfx::CGLFramebufferEXT | |
| CGfx::CFrameBufferPixels | |
| CGfx::CGLFrameBufferPixels | |
| CCharacter | |
| CGfx::CharTexture | Texture of font character |
| CCImage | Image loaded from file |
| CCInputStreamBufferContainer | |
| CCInputStream | |
| CCInteractiveObject | Interface for interactive objects (objects able to process events from event loop) |
| CCOldObject | |
| CUi::CInterface | |
| CCJostleableObject | Interface for objects that can be jostled |
| CCOldObject | |
| CCLevelParser | |
| CCLevelParserLine | |
| CCLevelParserParam | |
| CGfx::CLightManager | Manager for dynamic lights in 3D scene |
| CGfx::CLightning | Lightning effect renderer |
| CGfx::CLightManager::CLightsComparator | |
| CGfx::CCloud::CloudLine | Cloud strip |
| CUi::CMainDialog | |
| CUi::CMainMap | |
| CCMainMovie | |
| CUi::CMainShort | |
| CUi::CMainUserInterface | |
| CGfx::CModel | 3D model saved in model file |
| CGfx::CModelManager | Manager for models read from model files |
| CGfx::CModelMesh | Mesh data saved in model file |
| CCModManager | This class handles the list of mods |
| CCMotion | |
| CCMotionAnt | |
| CCMotionBee | |
| CCMotionHuman | |
| CCMotionLevelController | |
| CCMotionQueen | |
| CCMotionSpider | |
| CCMotionToto | |
| CCMotionVehicle | |
| CCMotionWorm | |
| CCMovableObject | Interface for objects that can move (have an engine) |
| CCFlyingObject | Interface for objects that can fly |
| CCJetFlyingObject | Interface for objects that can fly using a jet engine |
| CCOldObject | |
| CCObjectCondition | Base object condition structure |
| CCSceneCondition | Base scene condition structure |
| CCAudioChangeCondition | Audio change condition |
| CCSceneEndCondition | Scene end condition |
| CCScoreboard::CScoreboardKillRule | Scoreboard rule for destroying other objects |
| CCScoreboard::CScoreboardObjectRule | Scoreboard rule for counting objects |
| CCObjectContainerProxy | |
| CCObjectFactory | |
| CUi::CObjectInterface | |
| CCObjectIteratorProxy | |
| CGfx::COldModelManager | Manager for static models |
| CCOldObjectInterface | |
| CCObject | Base class for all 3D in-game objects |
| CCOldObject | |
| CCStaticObject | |
| CGfx::Color | RGBA color |
| CGfx::ColorHSV | HSV color |
| CCOutputStreamBufferContainer | |
| CCOutputStream | |
| CGfx::CParticle | Particle engine |
| CUI::CParticlesGenerator | Class for generating particles in the menu |
| CCPathManager | Class for managing data/lang/save paths |
| CCPauseManager | |
| CCPhysics | |
| CGfx::CPlanet | Planet manager |
| CCPlayerProfile | |
| CCPowerContainer | Interface for objects hold power (PowerCells and some buildings) |
| CCPowerContainerObject | |
| CCPowerContainerObjectImpl | |
| CCOldObject | |
| CCProfiler | |
| CCProgrammableObject | Interface for programmable objects |
| CCProgrammableObjectImpl | |
| CCOldObject | |
| CCProgramStorageObject | Interface for objects that store CBOT programs |
| CCProgramStorageObjectImpl | |
| CCOldObject | |
| CGfx::CPyro | Fire effect renderer |
| CGfx::CPyroManager | |
| CGfx::CText::CQuadBatch | |
| CCRangedObject | Interface for objects that have a button in UI for showing range |
| CCOldObject | |
| CCrashSphere | Sphere used to detect object collisions |
| CCResourceManager | |
| CCScoreboard | Scoreboard used to score complex code battles |
| CCScoreboard::CScoreboardRule | Base class for scoreboard rules |
| CCScoreboard::CScoreboardEndTakeRule | Scoreboard rule for EndMissionTake rewards |
| CCScoreboard::CScoreboardKillRule | Scoreboard rule for destroying other objects |
| CCScoreboard::CScoreboardObjectRule | Scoreboard rule for counting objects |
| CUi::CScreen | |
| CUi::CScreenAppearance | |
| CUi::CScreenIO | |
| CUi::CScreenIORead | |
| CUi::CScreenIOWrite | |
| CUi::CScreenLevelList | |
| CUi::CScreenLoading | |
| CUi::CScreenMainMenu | |
| CUi::CScreenModList | This class is the front-end for the CModManager |
| CUi::CScreenPlayerSelect | |
| CUi::CScreenQuit | |
| CUi::CScreenSetup | |
| CUi::CScreenSetupControls | |
| CUi::CScreenSetupDisplay | |
| CUi::CScreenSetupGame | |
| CUi::CScreenSetupGraphics | |
| CUi::CScreenSetupSound | |
| CUi::CScreenWelcome | |
| CCScript | |
| CCScriptFunctions | |
| CCSDLFileWrapper | |
| CCSDLMemoryWrapper | |
| CCSignalHandlers | |
| CCSingleton< T > | |
| CCSingleton< CApplication > | |
| CCApplication | Main application |
| CCSingleton< CConfigFile > | |
| CCConfigFile | Class for loading config file |
| CCSingleton< CEngine > | |
| CGfx::CEngine | The graphics engine |
| CCSingleton< CInput > | |
| CCInput | Management of mouse, keyboard and joystick |
| CCSingleton< CLogger > | |
| CCLogger | Class for loggin information to file or console |
| CCSingleton< CObjectManager > | |
| CCObjectManager | Manages CObject instances |
| CCSingleton< CRobotMain > | |
| CCRobotMain | Main class managing the game world |
| CCSingleton< CSettings > | |
| CCSettings | |
| CCSlottedObject | Interface for objects that hold other objects |
| CCOldObject | |
| CCSNDFileWrapper | |
| CCSoundInterface | Sound plugin interface |
| CCALSound | |
| CUi::CStudio | |
| CCSystemUtils | Platform-specific utils |
| CCSystemUtilsLinux | |
| CCSystemUtilsOther | |
| CCSystemUtilsMacOSX | |
| CCSystemUtilsWindows | |
| CCTask | |
| CCBackgroundTask | |
| CCTaskGunGoal | |
| CCTaskShield | |
| CCForegroundTask | |
| CCTaskAdvance | |
| CCTaskBuild | |
| CCTaskDeleteMark | |
| CCTaskFire | |
| CCTaskFireAnt | |
| CCTaskFlag | |
| CCTaskGoto | |
| CCTaskInfo | |
| CCTaskManip | |
| CCTaskPen | |
| CCTaskRecover | |
| CCTaskSearch | |
| CCTaskSpiderExplo | |
| CCTaskTake | |
| CCTaskTerraform | |
| CCTaskTurn | |
| CCTaskWait | |
| CCTaskExecutorObject | Interface for objects that can execute tasks |
| CCTaskExecutorObjectImpl | |
| CCOldObject | |
| CGfx::CTerrain | Terrain loader/generator and manager |
| CGfx::CText | Text rendering engine |
| CCTraceDrawingObject | Interface for objects that can draw wheel trace (at the moment, all movable objects) |
| CCOldObject | |
| CCTransportableObject | Interface for transportable objects |
| CCOldObject | |
| CGfx::CWater | Water manager/renderer |
| CCWorkerThread | Thread that runs functions, one at a time |
| CCBot::CBotCStack::Data | |
| CCBot::CBotStack::Data | |
| CGfx::DeviceCapabilities | This structs contains various capabilities of graphics device |
| CGfx::DeviceConfig | General config for graphics device |
| CGfx::DynamicBuffer | Struct for dynamic buffers |
| CGfx::DynamicLight | Dynamic light in 3D scene |
| CUi::EditUndo | |
| CGfx::EngineBaseObjDataTier | Tier 3 of object tree (data) |
| CGfx::EngineBaseObject | |
| CGfx::EngineBaseObjTexTier | Tier 2 of base object tree (textures) |
| CGfx::EngineGroundMark | A mark on ground drawn by the graphics engine |
| CGfx::EngineGroundSpot | A spot (large shadow) drawn on the ground by the graphics engine |
| CGfx::EngineMouse | Information about mouse cursor |
| CGfx::EngineObject | Object drawn by the graphics engine |
| CGfx::EngineShadow | Shadow drawn by the graphics engine |
| CEngineShadowType | Type of shadow drawn by the graphics engine |
| CGfx::EngineTriangle | A triangle drawn by the graphics engine |
| CEvent | Event sent by system, interface or game |
| CEventData | Base class for additional event data |
| CJoyAxisEventData | Additional data for joystick axis event |
| CJoyButtonEventData | Additional data for joystick button event |
| CKeyEventData | Additional data for keyboard event |
| CMouseButtonEventData | Additional data mouse button event |
| CMouseWheelEventData | Additional data for mouse wheel event |
| CTextInputData | Additional data for text input event |
| CExchangePostInfo | |
| CGfx::CTerrain::FlyingLimit | Spherical limit of flight |
| CGfx::FontsCache | |
| CGfx::FontTexture | Single texture filled with character textures |
| CGfx::FramebufferParams | Contains parameters for new framebuffer |
| CMath::half | Half-precision floating point type |
| CHustonLens | |
| CUi::HyperHistory | |
| CUi::HyperLink | |
| CUi::HyperMarker | |
| CImageData | Implementation-specific image data |
| CUi::ImageLine | |
| CInputBinding | Binding for input slot |
| CGfx::IntColor | Color with integer values |
| CMath::IntPoint | 2D Point with integer coords |
| Cstd::istream | |
| CCInputStream | |
| CUi::CList::Item | |
| CJoyAxisBinding | Binding for joystick axis |
| CJoystickDevice | Information about a joystick device |
| CLevelInfo | |
| CGfx::Light | Properties of light in 3D scene |
| CGfx::LightLocations | |
| CGfx::CLightning::LightningSegment | |
| CGfx::LightProgression | Describes the progression of light parameters change |
| CUi::MapObject | |
| CGfx::Material | Material of a surface |
| CMath::Matrix | 4x4 matrix |
| CMinMax | |
| CMod | |
| CModData | |
| CGfx::ModelCrashSphere | Crash sphere data as saved in model file |
| CGfx::ModelHeaderV1AndV2 | Header for new model file version 1 and 2 |
| CGfx::ModelHeaderV3 | Header for new model file version 3 |
| CGfx::ModelMeshHeaderV3 | Header for mesh saved in new model file version 3 |
| CGfx::ModelShadowSpot | Shadow spot data as saved in model file |
| CGfx::ModelTriangle | A single triangle in mesh as saved in model file |
| CGfx::ModelTriangleV3 | Mesh triangle saved in new model file version 3 |
| CGfx::ModelTriangleV1AndV2 | Triangle of new model file version 1 and 2 |
| CMotion | |
| CGfx::MultisizeFont | Font with multiple possible sizes |
| CNewScriptName | |
| CObjectCreateParams | |
| CObjectPart | |
| CObjectTypeHash | |
| CGfx::OldModelHeader | Old Colobot binary model header info |
| CGfx::OldModelTriangleV1 | Old Colobot binary model file version 1 |
| CGfx::OldModelTriangleV2 | Old Colobot binary model file version 2 |
| CGfx::OldModelTriangleV3 | Old Colobot binary model file version 3 |
| COldMusic | |
| Cstd::ostream | |
| CCOutputStream | |
| CGfx::Particle | |
| CUi::CMainUserInterface::Particle | |
| CGfx::CEngine::PendingDebugDraw | |
| CGfx::CPlanet::Planet | Planet texture definition |
| CPlayerAppearance | |
| CMath::Point | 2D point |
| CGfx::PreparedTextureData | |
| CProgram | |
| CGfx::CPyro::PyroBurnPart | |
| CGfx::CPyro::PyroLightOper | |
| Cstd::runtime_error | |
| CCLevelParserException | |
| CCLevelParserExceptionBadParam | |
| CCLevelParserExceptionMissingParam | |
| CCObjectCreateException | |
| CGfx::CModelIOException | |
| CRegexUtils::CAssertRegexMatchError | |
| CSavedScene | |
| CCScoreboard::Score | Struct containing score of individual team and additional variables to allow sorting teams through different criteria |
| CShowLimit | |
| CSoundOper | |
| CMath::Sphere | |
| Cstd::streambuf | |
| CCInputStreamBuffer | |
| CCOutputStreamBuffer | |
| CGfx::CTerrain::TerrainMaterial | Material for ground surface |
| CGfx::CTerrain::TerrainMaterialPoint | Material used for terrain point |
| CUi::CDisplayText::TextLine | |
| CGfx::Texture | Info about a texture |
| CGfx::TextureCreateParams | Parameters for texture creation |
| CGfx::TextureStageParams | Parameters for a texture unit |
| CTraceRecord | |
| CGfx::Track | |
| CGfx::UniformLocations | |
| CGfx::UTF8Char | UTF-8 character in font cache |
| CMath::Vector | 3D (3x1) vector |
| CGfx::Vertex | Vertex of a primitive |
| CGfx::VertexCol | Colored vertex |
| CGfx::VertexTex2 | Vertex with secondary texture coordinates |
| CViewpoint | |
| CGfx::CWater::WaterLine | Water strip |
| CGfx::CWater::WaterVapor | Water particle effect |
| CGfx::WheelTrace | |
| CGfx::CEngine::WriteScreenShotData | |