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Gfx::CWater::WaterVapor Struct Reference

Water particle effect. More...

#include <src/graphics/engine/water.h>

Public Attributes

bool used = false
ParticleType type = PARTIWATER
Math::Vector pos
float delay = 0.0f
float time = 0.0f
float last = 0.0f

Detailed Description

Water particle effect.


The documentation for this struct was generated from the following file: