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Colobot
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Tier 3 of object tree (data). More...
#include <src/graphics/engine/engine.h>
Public Member Functions | |
| EngineBaseObjDataTier (EngineTriangleType type=ENG_TRIANGLE_TYPE_TRIANGLES, const Material &material=Material(), int state=ENG_RSTATE_NORMAL) | |
Public Attributes | |
| EngineTriangleType | type |
| Material | material |
| int | state |
| std::vector< VertexTex2 > | vertices |
| unsigned int | staticBufferId |
| bool | updateStaticBuffer |
Tier 3 of object tree (data).