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Gfx::EngineBaseObjDataTier Struct Reference

Tier 3 of object tree (data). More...

#include <src/graphics/engine/engine.h>

Public Member Functions

 EngineBaseObjDataTier (EngineTriangleType type=ENG_TRIANGLE_TYPE_TRIANGLES, const Material &material=Material(), int state=ENG_RSTATE_NORMAL)

Public Attributes

EngineTriangleType type
Material material
int state
std::vector< VertexTex2vertices
unsigned int staticBufferId
bool updateStaticBuffer

Detailed Description

Tier 3 of object tree (data).


The documentation for this struct was generated from the following file: