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Gfx::EngineBaseObjTexTier Struct Reference

Tier 2 of base object tree (textures). More...

#include <src/graphics/engine/engine.h>

Public Member Functions

 EngineBaseObjTexTier (const std::string &tex1Name="", const std::string &tex2Name="")

Public Attributes

std::string tex1Name
Texture tex1
std::string tex2Name
Texture tex2
std::vector< EngineBaseObjDataTiernext

Detailed Description

Tier 2 of base object tree (textures).


The documentation for this struct was generated from the following file: