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Gfx::ModelTriangleV3 Struct Reference

Mesh triangle saved in new model file version 3. More...

#include <src/graphics/model/model_io_structs.h>

Inheritance diagram for Gfx::ModelTriangleV3:

Additional Inherited Members

Public Attributes inherited from Gfx::ModelTriangle
VertexTex2 p1
 1st vertex
VertexTex2 p2
 2nd vertex
VertexTex2 p3
 3rd vertex
Color diffuse
 Diffuse color.
Color ambient
 Ambient color.
Color specular
 Specular color.
std::string tex1Name
 Name of 1st texture.
std::string tex2Name
 Name of 2nd texture.
bool variableTex2 = false
 If true, 2nd texture will be taken from current engine setting.
bool doubleSided = false
 Whether to render as double-sided surface.
ModelTransparentMode transparentMode = ModelTransparentMode::None
 How to deal with texture transparency.
ModelSpecialMark specialMark = ModelSpecialMark::None
 Special marking.

Detailed Description

Mesh triangle saved in new model file version 3.

NOTE: this is newest version, always same as ModelTriangle struct.


The documentation for this struct was generated from the following file: