// Copyright 2024 The Dawn & Tint Authors
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#ifndef SRC_DAWN_NATIVE_OPENGL_SHARED_TEXTURE_MEMORY_EGL_H_
#define SRC_DAWN_NATIVE_OPENGL_SHARED_TEXTURE_MEMORY_EGL_H_

#include "src/dawn/native/opengl/SharedTextureMemoryGL.h"
#include "src/dawn/native/opengl/opengl_platform.h"

namespace dawn::native::opengl {

class Device;
struct OpenGLFunctions;

class SharedTextureMemoryEGL final : public SharedTextureMemory {
  public:
    static ResultOrError<Ref<SharedTextureMemory>> Create(
        Device* device,
        StringView label,
        const SharedTextureMemoryAHardwareBufferDescriptor* descriptor);

    ResultOrError<GLuint> GenerateGLTexture(const OpenGLFunctions& gl) override;

  private:
    SharedTextureMemoryEGL(Device* device,
                           StringView label,
                           const SharedTextureMemoryProperties& properties,
                           ::EGLImage image);

    void DestroyImpl(DestroyReason reason) override;

  private:
    ::EGLImage mEGLImage = nullptr;
};

}  // namespace dawn::native::opengl

#endif  // SRC_DAWN_NATIVE_OPENGL_SHARED_TEXTURE_MEMORY_EGL_H_
