// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
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//    this software without specific prior written permission.
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#ifndef SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_
#define SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_

#include <memory>
#include <optional>
#include <string>
#include <vector>

#include "src/dawn/native/Blob.h"
#include "src/dawn/native/Serializable.h"
#include "src/dawn/native/ShaderModule.h"
#include "src/dawn/native/d3d/ShaderUtils.h"
#include "src/dawn/native/d3d/d3d_platform.h"

namespace dawn::native {
struct ProgrammableStage;
}  // namespace dawn::native

namespace dawn::native::d3d11 {

class Device;
class PipelineLayout;

class ShaderModule final : public ShaderModuleBase {
  public:
    static ResultOrError<Ref<ShaderModule>> Create(
        Device* device,
        const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
        const std::vector<tint::wgsl::Extension>& internalExtensions);

    ResultOrError<d3d::CompiledShader> Compile(
        const ProgrammableStage& programmableStage,
        SingleShaderStage stage,
        const PipelineLayout* layout,
        uint32_t compileFlags,
        const ImmediateMask& pipelineImmediateMask,
        bool applySampleMaskPolyfill,
        const std::optional<dawn::native::d3d::InterStageShaderVariablesMask>&
            usedInterstageVariables = {},
        const std::optional<tint::hlsl::writer::PixelLocalOptions>& pixelLocalOptions = {});

  private:
    ShaderModule(Device* device,
                 const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
                 std::vector<tint::wgsl::Extension> internalExtensions);
    ~ShaderModule() override = default;
};

}  // namespace dawn::native::d3d11

#endif  // SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_
