// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#ifndef SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_
#define SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_

// Pre-emptively include windows.h but remove its macros so that they aren't set when declaring the
// COM interfaces. Otherwise ID3D12InfoQueue::GetMessage would be either GetMessageA or GetMessageW
// which causes compilation errors.
#include "src/utils/windows_with_undefs.h"

// Must be after windows_with_undefs
#include <d3d11_4.h>
#include <dxcapi.h>
#include <dxgi1_6.h>
#include <wrl.h>

// DXProgrammableCapture.h takes a dependency on other platform header
// files, so it must be defined after them.
#include <DXProgrammableCapture.h>
#include <dxgidebug.h>

#include <functional>
#include <utility>

using Microsoft::WRL::ComPtr;
template <typename T>
struct std::hash<ComPtr<T>> {
    std::size_t operator()(const ComPtr<T>& v) const noexcept { return std::hash<T*>{}(v.Get()); }
};
template <typename T, typename H>
H AbslHashValue(H state, const ComPtr<T>& v) {
    return H::combine(std::move(state), v.Get());
}

#endif  // SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_
