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#ifndef SRC_TINT_LANG_GLSL_WRITER_RAISE_SHADER_IO_H_
#define SRC_TINT_LANG_GLSL_WRITER_RAISE_SHADER_IO_H_

#include <unordered_set>

#include "src/tint/lang/core/ir/transform/prepare_immediate_data.h"
#include "src/tint/lang/glsl/writer/common/options.h"
#include "src/tint/utils/result.h"

// Forward declarations.
namespace tint::core::ir {
class Module;
}

namespace tint::glsl::writer::raise {

/// ShaderIOConfig describes the set of configuration options for the ShaderIO transform.
struct ShaderIOConfig {
    /// immediate data layout information
    const core::ir::transform::ImmediateDataLayout& immediate_data_layout;

    /// offsets for clamping frag depth
    std::optional<Options::RangeOffsets> depth_range_offsets{};

    /// locations of vertex input variables to apply BGRA swizzle to.
    std::unordered_set<uint32_t> bgra_swizzle_locations{};
};

/// ShaderIO is a transform that moves each entry point function's parameters and return value to
/// global variables to prepare them for GLSL codegen.
/// @param module the module to transform
/// @param config the configuration
/// @returns success or failure
Result<SuccessType> ShaderIO(core::ir::Module& module, const ShaderIOConfig& config);

}  // namespace tint::glsl::writer::raise

#endif  // SRC_TINT_LANG_GLSL_WRITER_RAISE_SHADER_IO_H_
