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#ifndef SRC_TINT_LANG_HLSL_TYPE_RASTERIZER_ORDERED_TEXTURE_2D_H_
#define SRC_TINT_LANG_HLSL_TYPE_RASTERIZER_ORDERED_TEXTURE_2D_H_

#include <string>

#include "src/tint/lang/core/enums.h"
#include "src/tint/lang/core/type/texture.h"

namespace tint::hlsl::type {

/// RasterizerOrderedTexture2D represents a 2D ROV texture
// See https://learn.microsoft.com/en-us/windows/win32/direct3d11/rasterizer-order-views
class RasterizerOrderedTexture2D final
    : public Castable<RasterizerOrderedTexture2D, core::type::Texture> {
  public:
    /// Constructor
    /// @param format the texel format
    /// @param subtype the texture subtype
    explicit RasterizerOrderedTexture2D(core::TexelFormat format, const Type* subtype);

    /// @returns the texel format
    core::TexelFormat TexelFormat() const { return texel_format_; }

    /// @returns the storage subtype
    const core::type::Type* Type() const { return subtype_; }

    /// @param other the other node to compare against
    /// @returns true if the this type is equal to @p other
    bool Equals(const UniqueNode& other) const override;

    /// @returns the friendly name for this type
    std::string FriendlyName() const override;

    /// @param format the storage texture image format
    /// @param type_mgr the Manager used to build the returned type
    /// @returns the storage texture subtype for the given TexelFormat
    static const core::type::Type* SubtypeFor(core::TexelFormat format,
                                              core::type::Manager& type_mgr);

    /// @param ctx the clone context
    /// @returns a clone of this type
    RasterizerOrderedTexture2D* Clone(core::type::CloneContext& ctx) const override;

  private:
    // const core::type::Type* const store_type_;
    core::TexelFormat const texel_format_;
    const core::type::Type* const subtype_;
};

}  // namespace tint::hlsl::type

#endif  // SRC_TINT_LANG_HLSL_TYPE_RASTERIZER_ORDERED_TEXTURE_2D_H_
