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#ifndef SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_
#define SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_

#include "src/dawn/common/MutexProtected.h"
#include "src/dawn/common/SlabAllocator.h"
#include "src/dawn/native/BindGroupLayoutInternal.h"
#include "src/dawn/native/d3d11/BindGroupD3D11.h"

namespace dawn::native::d3d11 {

class Device;

class BindGroupLayout final : public BindGroupLayoutInternalBase {
  public:
    static ResultOrError<Ref<BindGroupLayout>> Create(
        Device* device,
        const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor);

    Ref<BindGroup> AllocateBindGroup(Device* device,
                                     const UnpackedPtr<BindGroupDescriptor>& descriptor);
    void DeallocateBindGroup(BindGroup* bindGroup);
    void ReduceMemoryUsage() override;

  private:
    BindGroupLayout(Device* device, const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor);
    ~BindGroupLayout() override = default;

    MutexProtected<SlabAllocator<BindGroup>> mBindGroupAllocator;
};

}  // namespace dawn::native::d3d11

#endif  // SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_
