// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_

// d3d12.h must be included first, before other d3d headers that may include it, to ensure
// we pick up the one from the Agility SDK when enabled.
#if defined(DAWN_USE_AGILITY_SDK)
// clang-format off
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wmicrosoft-enum-value"
#pragma clang diagnostic ignored "-Wnested-anon-types"
#endif
#include "third_party/agility-sdk/src/build/native/include/d3d12.h"
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#else  // defined(DAWN_USE_AGILITY_SDK)
#include <d3d12.h>
#endif  // defined(DAWN_USE_AGILITY_SDK)
// clang-format on

#include <d3d11on12.h>
#include <dxgi1_4.h>
#include <wrl/client.h>

#include "dawn/native/D3DBackend.h"

struct ID3D12Device;
struct ID3D12Resource;

namespace dawn::native::d3d12 {

class Device;

enum MemorySegment {
    Local,
    NonLocal,
};

DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device);

DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D11On12Device> GetOrCreateD3D11On12Device(
    WGPUDevice device);

DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D12CommandQueue> GetD3D12CommandQueue(
    WGPUDevice device);

DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device,
                                                         uint64_t requestedReservationSize,
                                                         MemorySegment memorySegment);

// May be chained on SharedBufferMemoryDescriptor
struct DAWN_NATIVE_EXPORT SharedBufferMemoryD3D12ResourceDescriptor : wgpu::ChainedStruct {
    SharedBufferMemoryD3D12ResourceDescriptor() {
        sType = static_cast<wgpu::SType>(WGPUSType_SharedBufferMemoryD3D12ResourceDescriptor);
    }

    // This ID3D12Resource object must be created from the same ID3D12Device used in the
    // WGPUDevice.
    Microsoft::WRL::ComPtr<ID3D12Resource> resource;
};

// May be chained on SharedTextureMemoryDescriptor.
struct DAWN_NATIVE_EXPORT SharedTextureMemoryD3D12ResourceDescriptor : wgpu::ChainedStruct {
    SharedTextureMemoryD3D12ResourceDescriptor() {
        sType = static_cast<wgpu::SType>(WGPUSType_SharedTextureMemoryD3D12ResourceDescriptor);
    }

    // This ID3D12Resource object must be created from the same ID3D12Device used in the
    // WGPUDevice.
    Microsoft::WRL::ComPtr<ID3D12Resource> resource;
};

}  // namespace dawn::native::d3d12

#endif  // INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
