// Copyright 2023 The Dawn & Tint Authors
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#include "src/dawn/native/d3d/DeviceD3D.h"

#include <utility>

#include "src/dawn/native/d3d/BackendD3D.h"
#include "src/dawn/native/d3d/Forward.h"
#include "src/dawn/native/d3d/PhysicalDeviceD3D.h"
#include "src/dawn/native/d3d/SharedFenceD3D.h"
#include "src/dawn/platform/metrics/HistogramMacros.h"

namespace dawn::native::d3d {

Device::Device(AdapterBase* adapter,
               const UnpackedPtr<DeviceDescriptor>& descriptor,
               const TogglesState& deviceToggles,
               Ref<DeviceBase::DeviceLostEvent>&& lostEvent)
    : DeviceBase(adapter, descriptor, deviceToggles, std::move(lostEvent)) {}

Device::~Device() {
    Destroy(DestroyReason::CppDestructor);
}

void Device::DestroyImpl(DestroyReason reason) {}

const PlatformFunctions* Device::GetFunctions() const {
    return ToBackend(GetPhysicalDevice())->GetBackend()->GetFunctions();
}

ComPtr<IDXGIFactory4> Device::GetFactory() const {
    return ToBackend(GetPhysicalDevice())->GetBackend()->GetFactory();
}

void Device::RecordDeviceRemovedReason(HRESULT result) {
    DAWN_HISTOGRAM_SPARSE(GetPlatform(), "D3DDeviceRemovedReason", static_cast<int>(result));
}

}  // namespace dawn::native::d3d
