// Copyright (C) 2025 Apple Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.

#if ENABLE_SWIFTUI

internal import SwiftUI
@_spi(Private) internal import WebKit

struct ContextMenuContext {
    #if os(macOS)
    let menu: @MainActor (WebView.ActivatedElementInfo) -> NSMenu
    #endif
}

struct OnScrollGeometryChangeContext {
    let transform: (ScrollGeometry) -> AnyHashable
    let action: (AnyHashable, AnyHashable) -> Void
}

struct ScrollPositionContext {
    var position: Binding<ScrollPosition>?
}

struct ScrollInputBehaviorContext {
    let behavior: ScrollInputBehavior
    let input: ScrollInputKind
}

struct ScrollEdgeEffectStyleContext {
    let style: ScrollEdgeEffectStyle?
    let edges: Edge.Set
}

#endif
